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Old Feb 27, 2009, 06:19 AM // 06:19   #1
Wilds Pathfinder
 
Join Date: Jul 2008
Location: Sen'jin Village
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Default Teleporter inside castles don't work ne more??

So I was in Assland last night (Im Luxon) and my team was holding the middle. So when it all turned to crap we did our standard back out and found that teleporter didn't port us out. I always thought this was just lag but 4 ppl getting stuck is a bit much for lag.

So I ask do the teleporters no longer work for the opposing team?? If so when was this changed? O.o
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Old Feb 27, 2009, 06:31 AM // 06:31   #2
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It was fixed in the most recent large update. Works the same for each side now so it's only fair - but as pointed out in my guide, smart players can still put them to good use
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Old Feb 27, 2009, 03:26 PM // 15:26   #3
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Yep, things have changed. Now prudent luxons will blow at least 2 doors before raiding the kurzik fridge. Theres no need to "hold the base." Blow it to sht, take the elites and move on. If you keep moving and keep blowing doors, they won't catch up... they are like little blue ants. If they challenge you inside the base... kill them there, but then move on.
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Old Feb 27, 2009, 07:12 PM // 19:12   #4
Wilds Pathfinder
 
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Quote:
Originally Posted by TheodenKing View Post
Yep, things have changed. Now prudent luxons will blow at least 2 doors before raiding the kurzik fridge. Theres no need to "hold the base." Blow it to sht, take the elites and move on. If you keep moving and keep blowing doors, they won't catch up... they are like little blue ants. If they challenge you inside the base... kill them there, but then move on.
Yup thats the thing, we usually take the base, hold it until we clear all the walls, then leave but obviously we need a new method of escape
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